This beauty comes specially from BaS.He has worked the whole night to get new realistic cobble done.Some minor fixes will be done,but we are finally near to see the final look of cobble.
No more words today.I posted this cause I just couldn't help myself to share it with you.Thumbs up and have a good weekend.
----> WARNING! REAL TRACKS FOR SIMULATIONS IN DEVELOPMENT. Made with Passion. Supported by People. For Richard Burns & Rally.
- RBR TRAXX LOG
- About RBR TRAXX
- Richard Burns Rally RBR - THE ONLY RALLY SIMULATION
- New RBR Tracks (Work In Progress)
- RBR KINGDOM FOR TRAXX (RELEASED STAGES)
- RALLY OF MAGNOLIA STREET STAGES
- SIM TRAXX FACEBOOK
- RBR TRAXX YOUTUBE CHANNEL
- RALLY Guru RBR Tracks Game Dezign
- MIRO KUREK SIM TRACKS
- BAS DESIGN & BAS TEXTURES
- ChrisB Real Driving Simulator Tracks
- DONATE ACTIONS
- RBR Tracks Download
- RBR Mods
- RBR Wheel Setup
- Blender Track Building Tutorial
- RBR Unlimited
16 March 2013
15 March 2013
UPDATE 6Some progress on the crossroads,however still learning and this is not the end:) We have used 2 textures 2048x2048 to texture the approach and the crossroads itself.On the left side you can see there is no sidewalk, it will be done using UV.Also on the right side of the screen there is empty space for model.
The approach will have more arrows and stripes,this is only the transition from cobble to tarmac texture.
You can also see the model of a small tower that will be used.and some flying sign:)which will be put of course where it belongs.
Cobble to tarmac transition (upclose) with white kerbs and part of sidewalk.
Different view of the same transition.
We are currently gathering all neccessary textures and finalising works on the track profile.Soon we will progress to next stage of track building which is more fun and gives more results to please the eye.
10 March 2013
UPDATE 5
More screens from road texturing and test of buildings.Everything that you can see on screens is subject to changes as this is stil alfa version of project.All the errors will be corrected once we hit beta version.Akademia Morska building on left side.
Texture on the road + sidewalks(right screen).
First layer of textures before UV editing.
More screens from road texturing and test of buildings.Everything that you can see on screens is subject to changes as this is stil alfa version of project.All the errors will be corrected once we hit beta version.Akademia Morska building on left side.
Texture on the road + sidewalks(right screen).
First layer of textures before UV editing.
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| On the screen are almost all building models that will be used.I would like to thank to all building creators for putting enormous amount of work in those models. |
8 March 2013
Just a few more screens of textured road
(this is only the first layer -->next will be UV texturing of holes, cracks and other stuff:)

5 March 2013

MAGNOLIA RALLY PROLOGUE
Rajd Magnolii OS1
Szczecin, Poland
Wały Chrobrego
UPDATE 3
Works are currently done in Blender.We are texturing the track and overally puzzling it together.Next we will take care of buildings.You can see a fraction of the progress on the screens.We hope when the track is released in original format (still few to several months to finish) it will satisfy many RBR drivers.
If anyone wants to contribute to this track,contact us and we will see how you can help us.
Cheers and happy rallying.
On screens you can see
renders from blender.
We will conduct road surface tests in Wallaby soon thanks to Martinez.
We don't have access to Wallaby yet,however after succesful tests we are hoping to receive green light from Wally to use his RBR lifechanging software.
7 December 2012
6 December 2012
At the moment the Rally School Ireland:TheShakedown project is on hold.
We decided we need more experience with Zaxxon's Method plus more time resources to do a somewhat long(to develop;) track (9km).
Maybe there will be more time during winter months to take the track through the whole process.In the meantime we are gathering more experience in track making.
The project is called Magnolia Rally Prologue.It is based on real Magnolia Rally prologue stage in Szczecin, Poland.
You can see the run on YouTube
http://www.youtube.com/watch?feature=endscreen&v=0N91qm15i5s&NR=1
http://www.youtube.com/watch?v=wDrNINfRSwE.
To create the track we are following some rules hopefully we have understood correctly, correct process would be ?
_______ Google Earth (--->3D Route Builder(Geodata+Track Smoothing),--> BTB(Mostly roads combined of 2x2 m square panels,some 2,5x2,5, 5x5, and 10x10m for river .export to RFactor--->,3DSIMED--->Blender(texturing,road and terrain polishing)--->export to .x --?->>>.............................................................................................................................................................................................................if possible...................................Wallaby --->Export to RBR
We are learning MAX (student:) as well,perhaps some things might be better in blender and some in MAX and truly hopefully Wallaby if we get a chance to use it.
At the moment there is again only alfa version of the stage with several changes awaiting to be done within few days before export to blender.
Several buildings still missing cause when there is too many objects they crash rbr when loading:((((((????All buildings work perfectly tested alone in btb, but when all put together track won't load (say we delete almost all buildings and leave 4 and they work but when we add one more it crashes rbr,then we delete one building from the group of 4 and leave the 5 one and it works:O also i tried minimising lots of objects thinking it could be too many triangles,polys for rbr or rx to handle,but it wasnt it.then i thought it was jpg and wanted to change some objects texture to dds but then i just exported models without materials and still objects not loading (still need to replace all jpg for dds it is essential because of mipmaps).its not models fault its something within btb or rbr.Some limit for something....Again hoping it will work after wallaby.
Just hoping they will work in original format.....
We made 2 versions of the alfa version for now,1 with first group of buildings, and 2 with second group of buildings.
Watch the first 3 videos from same run below.
We will update this post tomorrow as I am going to sleep because i didnt realize its already 6 in the morning:0.
We decided we need more experience with Zaxxon's Method plus more time resources to do a somewhat long(to develop;) track (9km).
Maybe there will be more time during winter months to take the track through the whole process.In the meantime we are gathering more experience in track making.
The project is called Magnolia Rally Prologue.It is based on real Magnolia Rally prologue stage in Szczecin, Poland.
You can see the run on YouTube
http://www.youtube.com/watch?feature=endscreen&v=0N91qm15i5s&NR=1
http://www.youtube.com/watch?v=wDrNINfRSwE.
To create the track we are following some rules hopefully we have understood correctly, correct process would be ?
_______ Google Earth (--->3D Route Builder(Geodata+Track Smoothing),--> BTB(Mostly roads combined of 2x2 m square panels,some 2,5x2,5, 5x5, and 10x10m for river .export to RFactor--->,3DSIMED--->Blender(texturing,road and terrain polishing)--->export to .x --?->>>.............................................................................................................................................................................................................if possible...................................Wallaby --->Export to RBR
We are learning MAX (student:) as well,perhaps some things might be better in blender and some in MAX and truly hopefully Wallaby if we get a chance to use it.
At the moment there is again only alfa version of the stage with several changes awaiting to be done within few days before export to blender.
Several buildings still missing cause when there is too many objects they crash rbr when loading:((((((????All buildings work perfectly tested alone in btb, but when all put together track won't load (say we delete almost all buildings and leave 4 and they work but when we add one more it crashes rbr,then we delete one building from the group of 4 and leave the 5 one and it works:O also i tried minimising lots of objects thinking it could be too many triangles,polys for rbr or rx to handle,but it wasnt it.then i thought it was jpg and wanted to change some objects texture to dds but then i just exported models without materials and still objects not loading (still need to replace all jpg for dds it is essential because of mipmaps).its not models fault its something within btb or rbr.Some limit for something....Again hoping it will work after wallaby.
Just hoping they will work in original format.....
We made 2 versions of the alfa version for now,1 with first group of buildings, and 2 with second group of buildings.
Watch the first 3 videos from same run below.
We will update this post tomorrow as I am going to sleep because i didnt realize its already 6 in the morning:0.
Cockpit View
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