We decided we need more experience with Zaxxon's Method plus more time resources to do a somewhat long(to develop;) track (9km).
Maybe there will be more time during winter months to take the track through the whole process.In the meantime we are gathering more experience in track making.
The project is called Magnolia Rally Prologue.It is based on real Magnolia Rally prologue stage in Szczecin, Poland.
You can see the run on YouTube
http://www.youtube.com/watch?feature=endscreen&v=0N91qm15i5s&NR=1
http://www.youtube.com/watch?v=wDrNINfRSwE.
To create the track we are following some rules hopefully we have understood correctly, correct process would be ?
_______ Google Earth (--->3D Route Builder(Geodata+Track Smoothing),--> BTB(Mostly roads combined of 2x2 m square panels,some 2,5x2,5, 5x5, and 10x10m for river .export to RFactor--->,3DSIMED--->Blender(texturing,road and terrain polishing)--->export to .x --?->>>.............................................................................................................................................................................................................if possible...................................Wallaby --->Export to RBR
We are learning MAX (student:) as well,perhaps some things might be better in blender and some in MAX and truly hopefully Wallaby if we get a chance to use it.
At the moment there is again only alfa version of the stage with several changes awaiting to be done within few days before export to blender.
Several buildings still missing cause when there is too many objects they crash rbr when loading:((((((????All buildings work perfectly tested alone in btb, but when all put together track won't load (say we delete almost all buildings and leave 4 and they work but when we add one more it crashes rbr,then we delete one building from the group of 4 and leave the 5 one and it works:O also i tried minimising lots of objects thinking it could be too many triangles,polys for rbr or rx to handle,but it wasnt it.then i thought it was jpg and wanted to change some objects texture to dds but then i just exported models without materials and still objects not loading (still need to replace all jpg for dds it is essential because of mipmaps).its not models fault its something within btb or rbr.Some limit for something....Again hoping it will work after wallaby.
Just hoping they will work in original format.....
We made 2 versions of the alfa version for now,1 with first group of buildings, and 2 with second group of buildings.
Watch the first 3 videos from same run below.
We will update this post tomorrow as I am going to sleep because i didnt realize its already 6 in the morning:0.
Cockpit View
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